Feature
Trim mode with a live two-up
Trim a cut point while a live two-up shows both sides of it. Every nudge previews before it takes effect, so you see the frame before you land on it.
Instead of trimming blind, then playing the cut back to find out whether it worked.
- For Editors, Post houses
- Plans Every plan, including Free
Most of editing is trimming. A cut point is rarely right the first time, and the difference between a good cut and a great one is often two frames. Trim mode in B/side puts both sides of the cut in front of you while you work on it.
What you can do
- Ripple trim one side of a cut, and the rest of the sequence moves up or back to follow it.
- Roll the cut point itself, taking frames from one side and giving them to the other, so the length of the sequence stays the same.
- Trim asymmetrically, for the cuts where each side needs handling differently.
- Watch the live two-up, with the outgoing frame and the incoming frame side by side as you go.
Every nudge previews first
Each nudge shows in the two-up before it takes effect. You see the frame you are about to land on, then decide whether to keep it. There is no trimming blind and playing back to check.
Whole frames, every time
Every position in B/side is a whole frame. When you trim, you move by frames. What you see in the two-up is exactly what plays in the cut. Sound stays in sync with picture while you work.
Why it matters
Rhythm lives in the trims. A line of dialogue lands or it does not depending on a frame or two, and a reaction shot can feel early or late by the same margin.
When you can see both sides of a cut as you move it, you stay inside the scene. You make the call on the frame and move on to the next cut, instead of breaking off to play it back and find your place again.
Questions
What kinds of trim can I do?
Ripple and roll trims are both there. You can also trim asymmetrically, for the cuts where each side needs handling differently.
Does a trim change my cut straight away?
Every nudge previews in the live two-up before it takes effect. You see the frame you are about to land on, then decide.